There is of course the features page and also an enemy action page, both set up with background battler. The spoils page includes experience and gold earned along with drop items set up as a percent (this can be displayed as a fraction if you want). By default it is set up with adjustable battler on the parameters page and the spoils page. There is also a background battler image that takes a centered cut of the battler image the size of the info window (the window adjusts by design with the resolution, so larger resolution = larger window) and displays it behind the text at the opacity you desire.
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If anyone notices something I missed, please let me know and hopefully I can figure out how to fix it.Īll info can be turned on by default if you want, which is handy for game testing.Įnemy information includes an adjustable battler image that will shrink the battler to size specified, but if the original battler is smaller than the size specified it will be left alone. I wanted to include when skills were used by enemies or players (as there is ways with scripts to use skills that are not learned), but I have yet to figure this out. Everything that comes on characters initially is added to the found list automatically. Weapons, Armor, and Items as players acquire them, Skills as characters learn them, States as they are used on players or enemies, Enemies once they are killed, Classes as characters change to them.
Objects get added to the data lists as they are found. Included commands can be turned off if you wish and the command window will adjust appropriately. This uses all the previously created windows and also adds Enemies, Classes, and States. This utilizes the Info Windows in a new scene Data. Requires: Info Window Base script and Menu Base script